M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Frostwind Invoker | 4U | Creature — Merfolk Wizard | Flying {8}: Creatures you control gain flying until end of turn. 3/3 |
| Gravity Sphere | 2R | World Enchantment | All creatures lose flying. |
| Skyhunter Prowler | 2W | Creature — Cat Knight | Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) 1/3 |
| Mystic Decree | 2UU | World Enchantment | All creatures lose flying and islandwalk. |
| Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
| Tide Skimmer | 3U | Creature — Drake | Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3 |
| Moon Heron | 3U | Creature — Spirit Bird | Flying 3/2 |
| Siren Lookout | 2U | Creature — Siren Pirate | Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
| Aven Fleetwing | 3U | Creature — Bird Soldier | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |
| Lulu, Helpful Hollyphant | 2WW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life. 2/4 |