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17 May 2024: Card library updated.

Living Terrain

2GG · Enchantment — Aura

Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.

Similar cards

Color identity:
NameManaTypeText
Spawning Grounds 6GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Choking Sands 1BBSorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Global Ruin 4WSorcery Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Jolrael, Empress of Beasts 3GGLegendary Creature — Human Spellshaper {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. 3/3
Lifespark Spellbomb 1Artifact {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card.
Unstable Frontier Land {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Mystic Compass 2Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Hidden Path 2GGGGEnchantment Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Political Trickery 2USorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Thelonite Druid 2GCreature — Human Cleric Druid {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. 1/1
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