Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Living Terrain

2GG · Enchantment — Aura

Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.

Similar cards

Color identity:
NameManaTypeText
Child of the Pack 2RGCreature — Human Werewolf {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Voice of the Woods 3GGCreature — Elf Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. 2/2
Mouth 2GSorcery Create a 3/3 green Hippo creature token.
Thelonite Hermit 3GCreature — Elf Shaman All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. 1/1
Supply XGWSorcery Create X 1/1 green Saproling creature tokens.
Erosion UUUEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Look at Me, I'm the DCI 5WWSorcery Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
Wolfkin Bond 4GEnchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Predator's Howl 3GInstant Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
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