Card Codex

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17 May 2024: Card library updated.

Livonya Silone

2RRGG · Legendary Creature — Human Warrior

First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 4/4

Similar cards

Color identity:
NameManaTypeText
Carnage Gladiator 2BRCreature — Skeleton Warrior Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate Carnage Gladiator. 4/2
Metallurgeon 1WArtifact Creature — Human Artificer {W}, {T}: Regenerate target artifact. 1/2
Minister of Impediments 2W/UCreature — Human Advisor ({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature. 1/1
Maarika, Brutal Gladiator 2BRGLegendary Creature — Human Warrior Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4
Devout Chaplain 2WCreature — Human Cleric {T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2
Defenders of Humanity X2WEnchantment When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Heir of the Wilds 1GCreature — Human Warrior Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. 2/2
Blood Age General 1RCreature — Spirit Warrior {T}: Attacking Spirits get +1/+0 until end of turn. 2/2
Ishi-Ishi, Akki Crackshot 1RLegendary Creature — Goblin Warrior Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. 1/1
Cunning Survivor 1UCreature — Human Warrior Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3
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