Card Codex

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17 May 2024: Card library updated.

Livonya Silone

2RRGG · Legendary Creature — Human Warrior

First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 4/4

Similar cards

Color identity:
NameManaTypeText
Caravan Escort WCreature — Human Knight Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike 1/1
Sarevok, Divine Usurper 3WBLegendary Creature — Human Knight First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Shinka, the Bloodsoaked Keep Legendary Land {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
Kinjalli's Dawnrunner 2WCreature — Human Scout Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Norn's Choirmaster 3WWCreature — Phyrexian Angel Flying, first strike Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/4
True Conviction 3WWWEnchantment Creatures you control have double strike and lifelink.
Headlong Rush 1RInstant Attacking creatures gain first strike until end of turn.
Sharpened Pitchfork 2Artifact — Equipment Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
Rage Reflection 4RREnchantment Creatures you control have double strike.
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
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