M:tG card similarity search
3U · Creature — Lizard
Double team When Lizardfolk Librarians enters the battlefield, scry 2. 2/4
Name | Mana | Type | Text |
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Vineglimmer Snarl | Land | As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. | |
Loopy Lobster | 2U | Creature — Lobster | Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards. ?/? |
Thornscape Battlemage | 2G | Creature — Elf Wizard | Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target. When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. 2/2 |
Choked Estuary | Land | As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}. | |
Piranha Marsh | Land | Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}. | |
Frostboil Snarl | Land | As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. | |
Squealing Devil | 1R | Creature — Devil | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. 2/1 |
Port Town | Land | As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}. | |
Teetering Peaks | Land | Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R}. | |
Turntimber Grove | Land | Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G}. |