M:tG card similarity search
3U · Creature — Lizard
Double team When Lizardfolk Librarians enters the battlefield, scry 2. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Lotus Field | Land | Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color. | |
Staunch Throneguard | 5 | Artifact Creature — Construct | Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. 2/5 |
Drekavac | 1B | Creature — Beast | When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3 |
Key to the Archive | 4 | Artifact | Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. {T}: Add two mana in any combination of colors. |
Grimdancer | 1BB | Creature — Nightmare | Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. 3/3 |
Chronobot | 2 | Artifact Creature — Construct | When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.) 2/2 |
Looming Spires | Land | Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}. | |
Suspension Field | 1W | Enchantment | When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) |
Armored Skaab | 2U | Creature — Zombie Warrior | When Armored Skaab enters the battlefield, mill four cards. 1/4 |
Sunscape Battlemage | 2W | Creature — Human Wizard | Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2 |