Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Llanowar Loamspeaker

1G · Creature — Elf Druid

{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3

Similar cards

Color identity:
NameManaTypeText
Sorcerous Spyglass 2Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lightning Coils 3Artifact Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Kolaghan Aspirant 1RCreature — Human Warrior Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. 2/1
Somberwald Vigilante RCreature — Human Warrior Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. 1/1
Staying Power 2WEnchantment "Until end of turn" and "this turn" effects don't end.
Craterhoof Behemoth 5GGGCreature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5
Neheb, the Eternal 3RRLegendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6
Corrupt Official 4BCreature — Human Minion {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. 3/1
Éowyn, Lady of Rohan 2WLegendary Creature — Human Noble At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4
Spined Sliver RGCreature — Sliver Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. 2/2
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