M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Swimmer in Nightmares | 2U | Creature — Nightmare Merfolk | Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. 1/4 |
A-Dwarfhold Champion | 1W | Creature — Dwarf Warrior | Ward {1} As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1 |
Weapons Trainer | RW | Creature — Human Soldier Ally | Other creatures you control get +1/+0 as long as you control an Equipment. 3/2 |
Charging War Boar | 1RG | Creature — Boar | Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) 3/1 |
Expedition Champion | 2R | Creature — Human Warrior | Expedition Champion gets +2/+0 as long as you control another Warrior. 2/3 |
Nim Grotesque | 6B | Creature — Zombie | Nim Grotesque gets +1/+0 for each artifact you control. 3/6 |
Nim Lasher | 2B | Creature — Zombie | Nim Lasher gets +1/+0 for each artifact you control. 1/1 |
Sidewinder Naga | 2G | Creature — Naga Warrior | As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. 3/2 |
Thrull Champion | 4B | Creature — Thrull | Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control Thrull Champion. 2/2 |
Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. |