Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loam Lion

W · Creature — Cat

Loam Lion gets +1/+2 as long as you control a Forest. 1/1

Similar cards

Color identity:
NameManaTypeText
Pelt Collector GCreature — Elf Warrior Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Fleshwrither 2BBCreature — Horror Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.) 3/3
Sachi, Daughter of Seshiro 2GGLegendary Creature — Snake Shaman Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G}." 1/3
Patron of the Wild GCreature — Elf Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. 1/1
Alchemist's Gift BInstant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Auramancer's Guise 2UUEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Triumphant Adventurer WBCreature — Human Knight Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Page 212