Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lock and Load

2U · Sorcery

Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Woodland Acolyte 2WCreature — Human Cleric When Woodland Acolyte enters the battlefield, draw a card. 2/2
Scorn-Blade Berserker BCreature — Human Berserker Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card. 0/1
Mavinda, Students' Advocate 2WLegendary Creature — Bird Advisor Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) 2/3
Military Intelligence 1UEnchantment Whenever you attack with two or more creatures, draw a card.
Primitive Etchings 2GGEnchantment Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
To Arms! 1WInstant Untap all creatures you control. Draw a card.
A-Maelstrom Muse UU/RRCreature — Djinn Wizard Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. 2/4
Slate of Ancestry 4Artifact {4}, {T}, Discard your hand: Draw a card for each creature you control.
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Flood of Recollection UUSorcery Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
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