Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Locket of Yesterdays

1 · Artifact

Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Shrapnel Blast 1RInstant As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Ignite the Future 3RSorcery Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rushwood Legate 2GCreature — Dryad If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost. 2/1
Foundry Groundbreaker 3GCreature — Human Artificer When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped. 3/4
Isperia the Inscrutable 1WWUULegendary Creature — Sphinx Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle. 3/6
Whisper Squad BCreature — Human Soldier {1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle. 1/1
City of Solitude 2GEnchantment Players can cast spells and activate abilities only during their own turns.
Magma Rift 2RSorcery As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.
Tendrils of Despair BSorcery As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
Emergency Powers 5WUInstant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
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