M:tG card similarity search
4 · Artifact Creature — Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Overrule | XWU | Instant | Counter target spell unless its controller pays {X}. You gain X life. |
| Crossway Troublemakers | 5B | Creature — Vampire | Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5 |
| Mu Yanling, Celestial Wind | 4UU | Legendary Planeswalker — Yanling | [+1]: Until your next turn, up to one target creature gets -5/-0. [−3]: Return up to two target creatures to their owners' hands. [−7]: Creatures you control with flying get +5/+5 until end of turn. Loyalty 5 |
| The Haunt of Hightower | 4BB | Legendary Creature — Vampire | Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. 3/3 |
| Abstract Iguanart | 1R | Creature — Art Lizard | Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. 1/1 |
| Storm Entity | 1R | Creature — Elemental | Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1 |
| Illumination | WW | Instant | Counter target artifact or enchantment spell. Its controller gains life equal to its mana value. |
| Annihilating Fire | 1RR | Instant | Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
| Incendiary Flow | 1R | Sorcery | Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
| Pillar of Flame | R | Sorcery | Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |