M:tG card similarity search
4B · Creature — Human Knight
Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Mausoleum Harpy | 4B | Creature — Harpy | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. 3/3 |
| Consecrate | 1W/B | Instant | Exile target card from a graveyard. Draw a card. |
| Cremate | B | Instant | Exile target card from a graveyard. Draw a card. |
| Mesmeric Trance | 1UU | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. |
| Pledge of Unity | 1GW | Instant | Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. |
| Shadowcloak Vampire | 4B | Creature — Vampire | Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3 |
| Kumano's Pupils | 4R | Creature — Human Shaman | If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3 |
| Shepherd of Heroes | 4W | Creature — Angel Cleric | Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4 |
| Radiant Fountain | Land | When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}. | |
| Saruli Gatekeepers | 3G | Creature — Elf Warrior | When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4 |