Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Locthwain Lancer

4B · Creature — Human Knight

Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5

Similar cards

Color identity:
NameManaTypeText
Shadow Rift UInstant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Private Research UEnchantment — Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research.
Airdrop Aeronauts 3WWCreature — Dwarf Scout Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. 4/3
Yotian Medic 2WCreature — Human Cleric Soldier Lifelink 1/4
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Barishi 2GGCreature — Elemental When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3
Fang of Shigeki GEnchantment Creature — Snake Ninja Deathtouch 1/1
Flesh Carver 2BCreature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power. 2/2
Dead Reveler 2BCreature — Zombie Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 2/3
Beregond of the Guard 3WLegendary Creature — Human Soldier Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Page 305