M:tG card similarity search
3B · Creature — Human Knight
Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| How Is This a Par Three?! | 2UU | Enchantment | Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. |
| Rally the Troops | W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. |
| Scavenged Brawler | 6 | Artifact Creature — Construct | Flying, vigilance, trample, lifelink {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. 4/4 |
| Expanded Anatomy | 3 | Sorcery — Lesson | Put two +1/+1 counters on target creature. It gains vigilance until end of turn. |
| Cephalid Coliseum | Land | {T}: Add {U}. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard. | |
| Merciless Resolve | 2B | Instant | As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards. |
| Nullify | UU | Instant | Counter target creature or Aura spell. |
| Darkest Hour | B | Enchantment | All creatures are black. |
| Sentry Bot | 4W | Artifact Creature — Robot | Flash This spell costs {1} less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. 2/5 |
| Hookhand Mariner | 3G | Creature — Human Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |