M:tG card similarity search
1U · Artifact
Flash When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Name | Mana | Type | Text |
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Academy Ruins | Legendary Land | {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. | |
Blinding Light | 2W | Sorcery | Tap all nonwhite creatures. |
Secluded Glen | Land | As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}. | |
Ancient Amphitheater | Land | As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W}. | |
Hinterland Harbor | Land | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. | |
Sunblast Angel | 4WW | Creature — Angel | Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. 4/5 |
Sundering Fork | Artifact — Contraption | Whenever you crank Sundering Fork, destroy target artifact. | |
Bounding Krasis | 1GU | Creature — Fish Lizard | Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. 3/3 |
Stall for Time | 2W | Instant | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card. |
Teetering Peaks | Land | Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R}. |