Card Codex

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17 May 2024: Card library updated.

Lofty Denial

1U · Instant

Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.

Similar cards

Color identity:
NameManaTypeText
Spelljack 3UUUInstant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Kindred Denial 2UUInstant Counter target spell. Seek a card with the same mana value as that spell.
Sephara, Sky's Blade 4WWWLegendary Creature — Angel You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) 7/7
Deny the Divine 2UInstant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Frilled Mystic GGUUCreature — Elf Lizard Wizard Flash When Frilled Mystic enters the battlefield, you may counter target spell. 3/2
Killing Wave XBSorcery For each creature, its controller sacrifices it unless they pay X life.
Mystic Denial 1UUInstant Counter target creature or sorcery spell.
Giant Albatross 1UCreature — Bird Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1
Frost Titan 4UUCreature — Giant Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. 6/6
Spell Snuff 1UUInstant Counter target spell. Fateful hour — If you have 5 or less life, draw a card.
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