Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lonesome Unicorn

4W · Creature — Unicorn

Vigilance 3/3

Similar cards

Color identity:
NameManaTypeText
Sky Weaver 1UCreature — Metathran Wizard {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1
Iona's Blessing 3WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Ajani's Chosen 2WWCreature — Cat Soldier Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3
Lurching Rotbeast 3BCreature — Zombie Beast Cycling {B} ({B}, Discard this card: Draw a card.) 4/2
Grove of the Guardian Land {T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
Contagious Nim 2BCreature — Phyrexian Zombie Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/2
Scourge Servant 4BCreature — Phyrexian Zombie Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 3/3
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Su-Chi Cave Guard 8Artifact Creature — Construct Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8
Odric, Lunarch Marshal 3WLegendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
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