Card Codex

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17 May 2024: Card library updated.

Long List of the Ents

G · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

Similar cards

Color identity:
NameManaTypeText
Voices from the Void 4BSorcery Domain — Target player discards a card for each basic land type among lands you control.
Grid Monitor 4Artifact Creature — Construct You can't cast creature spells. 4/6
Ghouls' Night Out 3BBSorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Glorious Gale 1UInstant Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Unstable Frontier Land {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Skemfar Shadowsage 3BCreature — Elf Cleric When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common. 2/5
Vine Gecko 1GCreature — Elemental Lizard The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. 2/2
Storyweave 2GInstant Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.
Oran-Rief, the Vastwood Land Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Protean Hydra XGCreature — Hydra Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0
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