M:tG card similarity search
2U · Instant
Search your library for a card, then shuffle and put that card third from the top.
Name | Mana | Type | Text |
---|---|---|---|
Reap and Sow | 3G | Sorcery | Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.) |
Archaeomancer's Map | 2W | Artifact | When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
Lantern of Insight | 1 | Artifact | Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles. |
Night Dealings | 2BB | Enchantment | Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle. |
Dream Cache | 2U | Sorcery | Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. |
Time Reversal | 3UU | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. |
Natural Balance | 2GG | Sorcery | Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles. |
Evolving Door | 2G | Artifact | {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery. |
Game Plan | 5U | Sorcery | Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. |
Blue Sun's Zenith | XUUU | Instant | Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. |