M:tG card similarity search
G · Creature — Cat
Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Karmic Guide | 3WW | Creature — Angel Spirit | Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2 |
| Oboro Envoy | 3U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3 |
| Priest of Urabrask | 2R | Creature — Phyrexian Human Cleric | When Priest of Urabrask enters the battlefield, add {R}{R}{R}. 2/1 |
| Drover of the Swine | 2WBG | Creature — Human Warlock | When Drover of the Swine enters the battlefield, choose one — • Conjure a card of your choice from the Three Pigs spellbook onto the battlefield. • Return up to three target Boar creature cards with different names from your graveyard to the battlefield. 5/5 |
| Selvala's Stampede | 4GG | Sorcery | Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. |
| Priest of Gix | 2B | Creature — Phyrexian Human Cleric Minion | When Priest of Gix enters the battlefield, add {B}{B}{B}. 2/1 |
| Coercion | 2B | Sorcery | Target opponent reveals their hand. You choose a card from it. That player discards that card. |
| Bringer of the Black Dawn | 7BB | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top. 5/5 |
| Aquatic Alchemist | 1U | Creature — Elemental | Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3 |
| Immolation Shaman | 1R | Creature — Viashino Shaman | Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. 1/3 |