Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loose in the Park

1G · Enchantment — Aura

Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Flux 2USorcery Each player discards any number of cards, then draws that many cards. Draw a card.
Tail the Suspect GUSorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Sculptor of Winter 1GSnow Creature — Elf Rogue {T}: Untap target snow land. 2/2
Desecration Plague 3GSorcery Destroy target enchantment or land.
Ondu Spiritdancer 4WCreature — Kor Cleric Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. 3/3
Coffin Purge BInstant Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Purify the Grave WInstant Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fade from Memory BInstant Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
Chasm Guide 3RCreature — Goblin Scout Ally Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2
Wanderer's Strike 4WSorcery Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Page 151