M:tG card similarity search
1G · Enchantment — Aura
Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sinkhole | BB | Sorcery | Destroy target land. |
| Stone Rain | 2R | Sorcery | Destroy target land. |
| Volcanic Upheaval | 3R | Instant | Destroy target land. |
| Where | 3B | Instant | Destroy target land. |
| Winter's Grasp | 1GG | Sorcery | Destroy target land. |
| Gilded Light | 1W | Instant | You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) |
| Mikokoro, Center of the Sea | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card. | |
| Patient Naturalist | 2G | Creature — Human Scout | When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) 2/3 |
| Nimble Larcenist | WUB | Creature — Bird Rogue | Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. 2/1 |
| Graveyard Shovel | 2 | Artifact | {2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life. |