M:tG card similarity search
GUR · Legendary Creature — Beast Noble
Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Duskmantle Seer | 2UB | Creature — Vampire Wizard | Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4 |
Faerie Snoop | 1UB | Creature — Faerie Detective | Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. 1/4 |
Ad Nauseam | 3BB | Instant | Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. |
Devastating Dreams | RR | Sorcery | As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. |
Jace, the Mind Sculptor | 2UU | Legendary Planeswalker — Jace | [+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library. Loyalty 3 |
Sage of Days | 2U | Creature — Human Wizard | When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. 3/2 |
Selective Snare | XU | Sorcery | Return X target creatures of the creature type of your choice to their owner's hand. |
Priest of the Blessed Graf | 2W | Creature — Human Cleric | At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2 |
Journey to the Lost City | 3G | Enchantment | At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
Dream Pillager | 5RR | Creature — Dragon | Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. 4/4 |