M:tG card similarity search
GUR · Legendary Creature — Beast Noble
Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Journey to Oblivion | 4W | Enchantment | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. |
| Wildblood Pack | Creature — Werewolf | Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. 5/5 | |
| Sen Triplets | 2WUB | Legendary Artifact Creature — Human Wizard | At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3 |
| Adipose Offspring | 3W | Creature — Alien | Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness. 2/2 |
| Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Smothering Abomination | 2BB | Creature — Eldrazi | Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card. 4/3 |
| Clan Defiance | XRG | Sorcery | Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker. |
| Ether Well | 3U | Instant | Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. |
| Anchor to the Aether | 2U | Sorcery | Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Elfhame Sanctuary | 1G | Enchantment | At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn. |