Card Codex

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17 May 2024: Card library updated.

Lord Magnus

3GWW · Legendary Creature — Human Druid

First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3

Similar cards

Color identity:
NameManaTypeText
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Vorrac Battlehorns 2Artifact — Equipment Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Sabertooth Wyvern 4RCreature — Drake Flying, first strike 3/2
Indrik Umbra 4GWEnchantment — Aura Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
General Jarkeld 3WLegendary Creature — Human Soldier {T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2
Emissary of Sunrise 2WCreature — Human Cleric First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1
Aether Figment 1UCreature — Illusion Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1
Ruthless Invasion 3R/PSorcery ({R/P} can be paid with either {R} or 2 life.) Nonartifact creatures can't block this turn.
Duskmantle Operative 1BCreature — Human Rogue Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2
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