M:tG card similarity search
3UB · Legendary Creature — Wraith Noble
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. 4/3
Name | Mana | Type | Text |
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Creeperhulk | 3GG | Creature — Plant Elemental | Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. 5/5 |
Eccentric Apprentice | 2U | Creature — Tiefling Wizard | Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2 |
Optimus Prime, Inspiring Leader | 3RW | Legendary Artifact Creature — Autobot | {1}: Turn target permanent you control to its other face. {1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. 4/5 |
High Fae Prankster | 2UB | Creature — Faerie Rogue | Flying, deathtouch When High Fae Prankster enters the battlefield, choose up to one — • Perpetually exchange target creature's base power with another target creature's base power. • High Fae Prankster perpetually has base power and toughness 4/1. 1/4 |
Snakeform | 2G/U | Instant | Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card. |
Rasaad, Radiant Monk | 2WW | Legendary Creature — Human Monk | When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. 4/4 |
Taranika, Akroan Veteran | 1WW | Legendary Creature — Human Soldier | Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. 3/3 |
Evolved Sleeper | B | Creature — Human | {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. 1/1 |
Burden of Proof | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. |
Figure of Destiny | R/W | Creature — Kithkin | {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike. 1/1 |