Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lord of the Ulvenwald

· Creature — Werewolf

Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3

Similar cards

Color identity:
NameManaTypeText
Pollen-Shield Hare 1WCreature — Rabbit Creature tokens you control get +1/+1. 2/2
Urza's Tower Land — Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
Thriving Rhino 2GCreature — Rhino When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/3
Auratog 1WCreature — Atog Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 1/2
White Shield Crusader WWCreature — Human Knight Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. 2/1
Conqueror's Galleon 4Artifact — Vehicle When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 2/10
Jukai Trainee 1GCreature — Human Samurai Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2
Urza's Mine Land — Urza's Mine {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Scorch Spitter RCreature — Elemental Lizard Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. 1/1
Page 125