M:tG card similarity search
· Creature — Werewolf
Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |
Icehide Troll | 2G | Snow Creature — Troll Warrior | {S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.) 2/3 |
Copper Myr | 2 | Artifact Creature — Myr | {T}: Add {G}. 1/1 |
Gold Myr | 2 | Artifact Creature — Myr | {T}: Add {W}. 1/1 |
Iron Myr | 2 | Artifact Creature — Myr | {T}: Add {R}. 1/1 |
Leaden Myr | 2 | Artifact Creature — Myr | {T}: Add {B}. 1/1 |
Palladium Myr | 3 | Artifact Creature — Myr | {T}: Add {C}{C}. 2/2 |
Silver Myr | 2 | Artifact Creature — Myr | {T}: Add {U}. 1/1 |
Swarm Guildmage | BG | Creature — Elf Shaman | {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2 |
Restless Vents | Land | Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. |