Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lore Broker

1U · Creature — Human Rogue

{T}: Each player draws a card, then discards a card. 1/2

Similar cards

Color identity:
NameManaTypeText
Renegade Tactics RSorcery Target creature can't block this turn. Draw a card.
Stun 1RInstant Target creature can't block this turn. Draw a card.
Oona's Prowler 1BCreature — Faerie Rogue Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. 3/1
Satoru, the Infiltrator UBLegendary Creature — Human Ninja Rogue Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Experimental Pilot UCreature — Human Pilot Ward {2} {U}, Discard two cards: Draft a card from Experimental Pilot's spellbook. Experimental Pilot crews Vehicles as though its power were 2 greater. 1/2
Ulvenwald Observer 4GGCreature — Treefolk Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6
Darkblade Agent 1UBCreature — Human Assassin As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." 2/3
Curse of Surveillance 4UEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
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