M:tG card similarity search
RW · Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Name | Mana | Type | Text |
---|---|---|---|
Etched Familiar | 2B | Artifact Creature — Phyrexian Fox | When Etched Familiar dies, each opponent loses 2 life and you gain 2 life. 3/2 |
Melesse Spirit | 3WW | Creature — Angel Spirit | Flying, protection from black 3/3 |
Battle Strain | 1R | Enchantment | Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. |
Heat of Battle | 1R | Enchantment | Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. |
Restless Anchorage | Land | Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. | |
Consuming Bonfire | 3RR | Tribal Sorcery — Elemental | Choose one — • Consuming Bonfire deals 4 damage to target non-Elemental creature. • Consuming Bonfire deals 7 damage to target Treefolk creature. |
Silverstrike | 3W | Instant | Destroy target attacking creature. You gain 3 life. |
Rile | R | Sorcery | Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card. |
Mirrodin Besieged | 2U | Enchantment | As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game. |
Staff of the Death Magus | 3 | Artifact | Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life. |