M:tG card similarity search
1R/WR/W · Creature — Kor Shaman
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hellkite Punisher | 5RR | Creature — Dragon | Flying {R}: Hellkite Punisher gets +1/+0 until end of turn. 6/6 |
Pearl Dragon | 4WW | Creature — Dragon | Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 4/4 |
Shivan Dragon | 4RR | Creature — Dragon | Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. 5/5 |
Jace's Mindseeker | 4UU | Creature — Fish Illusion | Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost. 4/4 |
Ardent Elementalist | 3R | Creature — Human Shaman | When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/1 |
Freejam Regent | 4RR | Creature — Dragon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: Freejam Regent gets +2/+0 until end of turn. 4/4 |
Malakir Familiar | 2B | Creature — Bat | Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1 |
Shipwreck Dowser | 3UU | Creature — Merfolk Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 3/3 |
Zaffai, Thunder Conductor | 2UR | Legendary Creature — Human Shaman | Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. 1/4 |
White Knight | WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2 |