M:tG card similarity search
6 · Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Name | Mana | Type | Text |
---|---|---|---|
Rites of Flourishing | 2G | Enchantment | At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
Merfolk Pupil | 1U | Creature — Merfolk Wizard | When Merfolk Pupil enters the battlefield, draw a card, then discard a card. {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. 1/1 |
Diminishing Returns | 2UU | Sorcery | Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards. |
Squeeze | 3U | Enchantment | Sorcery spells cost {3} more to cast. |
Pirate's Landing | R | Sorcery | Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead. |
Tainted Field | Land | {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp. | |
Tainted Isle | Land | {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp. | |
Tainted Peak | Land | {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp. | |
Tainted Wood | Land | {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp. | |
Bringer of the Blue Dawn | 7UU | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards. 5/5 |