M:tG card similarity search
6 · Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Name | Mana | Type | Text |
---|---|---|---|
Bargaining Table | 5 | Artifact | {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. |
Tidings | 3UU | Sorcery | Draw four cards. |
Tower of Fortunes | 4 | Artifact | {8}, {T}: Draw four cards. |
Conch Horn | 2 | Artifact | {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. |
Karn, the Great Creator | 4 | Legendary Planeswalker — Karn | Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. Loyalty 5 |
Captive Weird | U | Creature — Weird | Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 1/3 |
Master the Way | 3UR | Sorcery | Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. |
Falkenrath Gorger | R | Creature — Vampire Berserker | Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1 |
Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
Bonded Herdbeast | 4G | Creature — Beast | {4}{R/P}: Transform Bonded Herdbeast. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 4/5 |