Card Codex

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17 May 2024: Card library updated.

Lose Calm

3R · Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Similar cards

Color identity:
NameManaTypeText
Makindi Patrol 2WCreature — Human Knight Ally Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3
Bronzehide Lion GWCreature — Cat {G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. 3/3
Shambling Strider 4GGCreature — Yeti {R}{G}: Shambling Strider gets +1/-1 until end of turn. 5/5
Amethyst Dragon 4RRCreature — Dragon Flying, haste 4/4
Brimstone Dragon 6RRCreature — Dragon Flying, haste 6/6
Rorix Bladewing 3RRRLegendary Creature — Dragon Flying, haste 6/5
Volcanic Dragon 4RRCreature — Dragon Flying, haste 4/4
Breathstealer 2BCreature — Nightstalker {B}: Breathstealer gets +1/-1 until end of turn. 2/2
Water Servant 2UUCreature — Elemental {U}: Water Servant gets +1/-1 until end of turn. {U}: Water Servant gets -1/+1 until end of turn. 3/4
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
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