M:tG card similarity search
3R · Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Monstrous Rage | R | Instant | Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
| Evolution Vat | 3 | Artifact | {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." |
| Snazzy Aether Homunculus | Stickers | {TK}{TK} — {1}: Target creature gains all creature types until end of turn. {TK}{TK}{TK} — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 8/7 | |
| Strange Inversion | 2R | Instant — Arcane | Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Goblin Chieftain | 1RR | Creature — Goblin | Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. 2/2 |
| Orcish Squatters | 4R | Creature — Orc | Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 2/3 |
| Quickbeam, Upstart Ent | 4GG | Legendary Creature — Treefolk | Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6 |
| Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
| Haunted One | 2B | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
| Elvish Hunter | 1G | Creature — Elf Archer | {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. 1/1 |