Card Codex

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17 May 2024: Card library updated.

Lose Calm

3R · Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Similar cards

Color identity:
NameManaTypeText
Kagha, Shadow Archdruid 2BGLegendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Harmony of Nature 2GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Absorb Identity 1UInstant Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Lunar Frenzy XRInstant Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Ground Pounder 1GCreature — Goblin Warrior {3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. 2/2
Aethersnatch 4UUInstant Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
Compelled Duel 1GSorcery Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
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