M:tG card similarity search
3R · Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Shield Wall | 1W | Instant | Creatures you control get +0/+2 until end of turn. |
| Solidarity | 3W | Instant | Creatures you control get +0/+5 until end of turn. |
| Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. |
| Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
| Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
| Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
| Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
| Canopy Dragon | 4GG | Creature — Dragon | Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. 4/4 |
| Coffin Queen | 2B | Creature — Zombie Wizard | You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1 |
| Enkira, Hostile Scavenger | 3BG | Legendary Creature — Human Warrior | When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn. 3/3 |