Card Codex

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17 May 2024: Card library updated.

Lose Calm

3R · Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Similar cards

Color identity:
NameManaTypeText
Take for a Ride 2RSorcery Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Malevolent Whispers 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Overtaker 1UCreature — Merfolk Spellshaper {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1
Firbolg Flutist 4RRCreature — Giant Bard Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4
Word of Seizing 3RRInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Assquatch 4RCreature — Donkey Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5
Mark of Mutiny 2RSorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Traitorous Blood 1RRSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Hijack 1RRSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Twisted Fealty 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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