Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loss

2B · Instant

Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Starlight 1WSorcery You gain 3 life for each black creature target opponent controls.
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Jabari's Influence 3WWInstant Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Strongarm Monk 4WCreature — Human Monk Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3
Soulblade Djinn 3UUCreature — Djinn Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 4/3
Radiant Essence 1GWCreature — Spirit Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3
Instigator 1BCreature — Human Spellshaper {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1
Sontaran General 4RCreature — Alien Soldier Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) 5/5
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Great Defender WInstant Target creature gets +0/+X until end of turn, where X is its mana value.
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