M:tG card similarity search
1BB · Creature — Spirit Knight
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Sylvan Anthem | GG | Enchantment | Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1. |
Rishadan Cutpurse | 2U | Creature — Human Pirate | When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}. 1/1 |
Rishadan Footpad | 3U | Creature — Human Pirate | When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}. 2/2 |
Breaching Hippocamp | 3U | Creature — Horse Fish | Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control. 3/2 |
Mystic Sanctuary | Land — Island | ({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. | |
Shapeshifter | 6 | Artifact Creature — Shapeshifter | As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. */7-* |
Swaggering Corsair | 2R | Creature — Human Pirate | Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. 2/2 |
Crypt Champion | 3B | Creature — Zombie | Double strike When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. 2/2 |
Season of Growth | 1G | Enchantment | Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
Rend Spirit | 2B | Instant | Destroy target Spirit. |