M:tG card similarity search
1BB · Creature — Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Knight of Infamy | 1B | Creature — Human Knight | Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/1 |
Eyes in the Skies | 3W | Instant | Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) |
Pegasus Refuge | 3W | Enchantment | {2}, Discard a card: Create a 1/1 white Pegasus creature token with flying. |
Obuun, Mul Daya Ancestor | 1RGW | Legendary Creature — Elf Spirit | At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
Worthy Knight | 1W | Creature — Human Knight | Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |
Scion of Vitu-Ghazi | 3WW | Creature — Elemental | When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) 4/4 |
Darksteel Myr | 3 | Artifact Creature — Myr | Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 0/1 |
Virtue's Ruin | 2B | Sorcery | Destroy all white creatures. |
Scuttlegator | 4G/UG/U | Creature — Crab Turtle Crocodile | Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6 |
Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |