Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lost Vale

· Land

(Transforms from Dowsing Dagger.) {T}: Add three mana of any one color.

Similar cards

Color identity:
NameManaTypeText
Shining Shoal XWWInstant — Arcane You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Novijen, Heart of Progress Land {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Barbarian Class REnchantment — Class (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
Confront the Assault 4WInstant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Keldon Necropolis Legendary Land {T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Ral, Caller of Storms 4URLegendary Planeswalker — Ral [+1]: Draw a card. [−2]: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. [−7]: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control. Loyalty 4
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Carnival of Souls 1BEnchantment Whenever a creature enters the battlefield, you lose 1 life and add {B}.
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