Card Codex

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17 May 2024: Card library updated.

Lost in the Maze

XUU · Enchantment

Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Similar cards

Color identity:
NameManaTypeText
Githzerai Monk 4WCreature — Gith Monk Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. 3/2
Protocol Knight 3UCreature — Human Knight When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/4
Frostfist Strider 3UUCreature — Elemental Giant Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/4
Referee Squad 2UCreature — Homunculus Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2
Blustersquall UInstant Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Canyon Slough Land — Swamp Mountain ({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Fetid Pools Land — Island Swamp ({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Indatha Triome Land — Plains Swamp Forest ({T}: Add {W}, {B}, or {G}.) Indatha Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Irrigated Farmland Land — Plains Island ({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Jetmir's Garden Land — Mountain Forest Plains ({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
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