Card Codex

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17 May 2024: Card library updated.

Lost in the Maze

XUU · Enchantment

Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Similar cards

Color identity:
NameManaTypeText
Cloudpost Land — Locus Cloudpost enters the battlefield tapped. {T}: Add {C} for each Locus on the battlefield.
Sunpetal Grove Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Clifftop Retreat Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Isolated Chapel Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Heavy Infantry 4WCreature — Human Soldier When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4
Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Oceanus Dragon 4UUCreature — Dragon Flying When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/5
Rootbound Crag Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
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