Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lost in the Maze

XUU · Enchantment

Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Similar cards

Color identity:
NameManaTypeText
Sanctuary Wall 1WArtifact Creature — Wall Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) 0/4
Sword of the Ages 6Artifact Sword of the Ages enters the battlefield tapped. {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.
Bounding Krasis 1GUCreature — Fish Lizard Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. 3/3
Jaddi Lifestrider 4GCreature — Elemental When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. 2/8
Rathi Trapper 1BCreature — Human Rebel Rogue {B}, {T}: Tap target creature. 1/2
Castle Vantress Land Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
Wintermoon Mesa Land Wintermoon Mesa enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
Amulet of Vigor 1Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it.
Impede Momentum 1USorcery Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Castle Embereth Land Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
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