Card Codex

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17 May 2024: Card library updated.

Lost in the Maze

XUU · Enchantment

Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Similar cards

Color identity:
NameManaTypeText
The Shire Legendary Land The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
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Ostiary Thrull 3BCreature — Thrull {W}, {T}: Tap target creature. 2/2
The Philosopher Hero {2}, {T}: Tap target creature.
Trip Noose 2Artifact {2}, {T}: Tap target creature.
Tyrant's Machine 2Artifact {4}, {T}: Tap target creature.
Akroan Mastiff 3WCreature — Dog {W}, {T}: Tap target creature. 2/2
Diversionary Tactics 3WEnchantment Tap two untapped creatures you control: Tap target creature.
Timbermare 3GCreature — Elemental Horse Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5
Loxodon Mystic 3WWCreature — Elephant Cleric {W}, {T}: Tap target creature. 3/3
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