M:tG card similarity search
3UU · Instant
Counter target spell. Return target permanent to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Privileged Position | 2G/WG/WG/W | Enchantment | ({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) |
Synchronized Eviction | 4U | Instant | This spell costs {2} less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top. |
Electrosiphon | UUR | Instant | Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. |
Suffocating Blast | 1UUR | Instant | Counter target spell and Suffocating Blast deals 3 damage to target creature. |
Woodland Guidance | 3G | Sorcery | Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance. |
Scatter Ray | 1U | Instant | Counter target artifact or creature spell unless its controller pays {4}. |
Steelshaper Apprentice | 2WW | Creature — Human Soldier | {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. 1/3 |
Samwise the Stouthearted | 1W | Legendary Creature — Halfling Peasant | Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1 |
Devour in Flames | 2R | Sorcery | As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
Garenbrig Growth | G | Sorcery — Adventure | Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.) |