M:tG card similarity search
3 · Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5}
Name | Mana | Type | Text |
---|---|---|---|
Bloodfire Colossus | 6RR | Creature — Giant | {R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player. 6/6 |
Avacyn, the Purifier | Legendary Creature — Angel | Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5 | |
Ghirapur Guide | 2G | Creature — Elf Scout | {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2 |
Angelic Captain | 3RW | Creature — Angel Ally | Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. 4/3 |
Miriam, Herd Whisperer | GW | Legendary Creature — Human Druid | As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. 3/2 |
Gruul War Chant | 2RG | Enchantment | Attacking creatures you control get +1/+0 and have menace. |
Genesis of the Daleks | 4BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. |
Crypt Rats | 2B | Creature — Rat | {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. 1/1 |
Leeches | 1WW | Sorcery | Target player loses all poison counters. Leeches deals that much damage to that player. |
Cone of Cold | 3U | Sorcery | Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. |